Magnus Club - Designed to look like Magnus’s sword, this club is at the top of its class in melee power and even boosts the speed of its user! Its shots barely have any range, making it the rare weapon exclusively suited to close combat.
It really looks like a giant sword, but I suppose something that large you wield like you would a giant club, so in the club category it goes. Besides, it certainly wouldn’t fit in with the blade category.
Hewdraw Club - This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch!
Aurum Club - This club has charged shots that have limited range and lack homing but are large, making it harder for targets to avoid them. It can also shoot through obstacles, and its shots have a strong potential for nullifying incoming fire.
Capricorn Club - The Zodiac weapon bearing the sign of Capricorn. Its spiraling charged shots lack range, do less damage as they travel, and don’t cancel out other shots. However, these shots do move fast and have a superfast charge time.
Black Club - While the mysterious Black Club’s attack power and homing ability are high, its charge time and shot speed are slow. And not only do its charged shots cancel out enemy fire, they look really cool doing it too!
Cue the opening fanfare to Also Sprach Zarathustra.
Halo Club - This lightweight club shoots halos for its ammunition. Unlike other clubs, the Halo Club’s charged shots can paralyze opponents. However, it has a low attack power and is particularly ill suited for melee attacks.
Ogre Club - The club used by Dark Pit in his battle with Pit beneath the temple in Chapter 6. Though its charged shots are slow and easily dodged, this superbrutal club has the most powerful melee attack of any weapon.
Earthmaul Club - The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126 m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls.
Atlas Club - Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don’t pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.
Skyscraper Club - A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user’s speed more than most clubs.